无尽传奇mod编辑指南 无尽空间MOD修改基础代码兼教程
<SimulationObjectPropertyModifierDescriptor TargetProperty="Upkeep" Value="80" OperationType="Addition" Path="ClassEmpire//ClassHero" TooltipVisibility="false"/> 舰船血量 <SimulationObjectPropertyModifierDescriptor TargetProperty="MaxHealth" Value="1.00" OperationType="Percent" Path="ClassEmpire//ClassShip" IsBase="true"/> 舰船容量 <SimulationObjectPropertyModifierDescriptor TargetProperty="MaxWeight" Value="3.00" OperationType="Percent" Path="ClassEmpire//ClassShip"/> 舰船初始等级 <SimulationObjectPropertyModifierDescriptor TargetProperty="ShipInitialXP" Value="1000" OperationType="Addition" Path="ClassEmpire" IsBase="true"/> 舰队速度 <SimulationObjectPropertyModifierDescriptor TargetProperty="Speed" Value="20" OperationType="Addition" Path="ClassEmpire//ClassShip"/> 贸易路线 <SimulationObjectPropertyModifierDescriptor TargetProperty="MaxTradeRoutes" Value="2" OperationType="Addition" Path="ClassEmpire/ClassStarSystem"/> 改良费用节省 <SimulationObjectPropertyModifierDescriptor TargetProperty="ImprovementCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/> 舰船工业点数节省 <SimulationObjectPropertyModifierDescriptor TargetProperty="ShipCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/> 武器模块工业点数节省 <SimulationObjectPropertyModifierDescriptor TargetProperty="WeaponModuleCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/> 非武器模块工业点数节省 <SimulationObjectPropertyModifierDescriptor TargetProperty="UnarmedShipCostBonus" Value="-0.60" OperationType="Percent" Path="ClassEmpire"/> 舰队指挥上限 <SimulationObjectPropertyModifierDescriptor TargetProperty="MaxCommandPoint" Value="18" OperationType="Addition" Path="ClassEmpire"/> 舰船武器命中 <SimulationObjectPropertyModifierDescriptor TargetProperty="Accuracy" Value="0.20" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/> 舰船攻击力 <SimulationObjectPropertyModifierDescriptor TargetProperty="DamageMin" Value="0.50" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/> <SimulationObjectPropertyModifierDescriptor TargetProperty="DamageMax" Value="0.50" OperationType="Percent" Path="ClassEmpire//ClassFleet//WeaponModule"/> 舰船防御力 <SimulationObjectPropertyModifierDescriptor TargetProperty="InterceptionAccuracy" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Missile"/> <SimulationObjectPropertyModifierDescriptor TargetProperty="DeflectionPerTurn" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Kinetic"/> <SimulationObjectPropertyModifierDescriptor TargetProperty="Absorption" Value="0.40" OperationType="Percent" Path="ClassEmpire//ClassFleet//DefenseModule,Laser"/> Amoeba 阿米巴 Carver 吞噬者 Hissho 万胜 Horatio 克隆人族 Pilgrims 朝圣者 Sophons 智者 英雄能力点数 电子精通 <SimulationObjectPropertyModifierDescriptor TargetProperty="AbilityPoint" Value="99" OperationType="Addition" Path="ClassHero"/> 随机英雄属性 <Hero Name="Hero01" LastName="%Hero01LastName" FirstName="%Hero01FirstName1;%Hero01FirstName2" 母星和各种星球出现几率修改 地址 Endless SpaceAssetsXmlGalaxyGenerator GalaxySettings.xml文件 一开头就是各族母星的效果,注意分辨大小写 防御模块 <!-- ========== Module Defense DEFLECTOR ========== --> 武器模块 <!-- ========== Module Weapon KINETIC ========== --> 支援模块装甲 <SupportModule Name="ModuleSupportArmor1" 战力加成模块 <SupportModule Name="ModuleSupportPower1" 入侵力量模块 <SupportModule Name="ModuleSupportInvasion1" 动力模块 <SupportModule Name="ModuleSupportEngine1" 维修模块 <SupportModule Name="ModuleSupportRepair1" (编辑:171手机网) 【声明】本站内容均来自网络,其相关言论仅代表作者个人观点,不代表本站立场。若无意侵犯到您的权利,请及时与联系站长删除相关内容! |